Godot 4 Visual Scripting Addon
Logic
Logic
Bricks.
Build gameplay visually with a clear Sensor → Controller → Actuator workflow. Logic Bricks makes Godot game logic easier to learn, teach, prototype, and debug—without hiding what the engine is doing.
Everything in one place
Explore Logic Bricks
Choose a learning path, open the full manual, find a specific brick, or jump into practical tutorials.
Documentation
Search the complete manual, learn the interface, and browse every Sensor, Controller, and Actuator.
Open the manual →Getting Started
Install the addon, enable it in Godot, and build your first working logic chain.
Start learning →Brick Reference
Jump directly to a specific brick and see what it does, where it appears, and how to use it.
Browse every brick →Logic Bricks Tutorials
Follow practical Godot lessons and future Logic Bricks walkthroughs from Bri The 3D Guy.
View tutorials →
A readable visual workflow
How Logic Bricks works
Each chain reads from left to right, so the intent of your game logic remains visible.
SensorDetect an input or event
→
ControllerEvaluate conditions
→
ActuatorPerform an action
Logic Bricks supports dedicated 3D, 2D, and UI workflows while keeping the same understandable pattern throughout the addon.